Acquisitions Incorporated S2 - Sweet Mead Meanderings
Awaking from our brief reprieve, our party had shrunken - however, like in a dream, our script stated we were not to worry for their fate, and trudged onward without further concern.
Finding signs of our quarry’s progress, we proceed through a collapsed tunnel (those swine!), a vined passage full of necrotic thorns, and a pit full of 8000L of HCl. A further cavern assaulted us with spidered body sized cocoons, culminating in a swift lance duel between the responsible aracnid and our stalwart Lampert, finished off by a dark green blast from Smokey’s smokey stone.
We meet Gork (of Gork n Mork) a cowardly (of course) goblin with long, pointed fangs. He warns us of a creature lurking in the passages ahead, with long, pointed fangs, that may have claimed his travelling companion. This seemed a jovial moment to Go Fish n Chill for 8 hours to recoupe our luck.
Moving onward, we encounter a room 30 feet wide, with at least 30 feet in it. Investigating the feet, Robbie picks up some feet from several feet away, only to be assaulted by a troupe of animated feet - rising to his feet, he steps several feet back, and then launches a multi-foot-long bolt, incredulously skewering 3 pairs of feet. A stone Big Foot attempts to stomp Robbie, but he gracefully steps 2 feet aside.
The little feet have a range of 5 feet.
Smokey launches a foot thick blast of verdant foot-blasting energy in an attempt to cause smokey feet, to great effect. Robbie wraps the Big Foot in 30 feet of rope, successfully lassoing himself to it, but not effectively slowing its movement by more than a few feet. From the several feet up vantage point, atop the great Foot, he spots several footprint shaped runes, and leaps towards the one fewer feet away. Aligning foot to foot, it stops the stomping of the Big Foot, allowing our more dexterous feet to out footwork the lesser feet.
Something is afoot. – Smokey
Continuing onto the H-Scene of the evening, we encounter a dark pool, from whence a large _______ emerges, flailing wildly. Our cat caterwauls in fear across a catwalk, blasting from above, as a pool of alchemists fire flows across the methane surface of the pool, covering the writhing _______ in flames.
Sorry, you bit the poop tentacle??
I’m ok, I’m an animal.
Why is this the thing you’re really good at?!?
Splorp. The _______ squishes below the surface, defeated, for now.
Hearing a squawking ahead, several flying squid monsters, flying by some horrid magickal means, are pecking at a trapped Brass Dragon wyrmling. Rescuing her, she volunteers to accompany us, hoping to find a shorter and less maniacally trapped route out.
Entering a large room, there’s a broken solar system model nearby a dead dwarf, an alter and an earthquake generating apparatus, and a standing sleeping guard. She begins shrieking as she awakens, prompting Robbie to excel a Bondage roll, and render her immobile, allowing us to calm the possessive spirits. With the golden orrery in tow, we reverse traverse a dozen trap rooms to resurface once more.
– Robbie,
Trombone Skeleton acolyte,
Obviator,
Professional Documancer
Cast
- B - “Robbie” the “Human”
- R - Smokey Mirror, a Tabaxi Warlock
D - The Chonk, full of rageT - “AJ”, a wizard of excellent repute and most graceful of feather falls- T - Heyo, one of them rogueish types
- N - Lampert “Arthur” Fireforge, our pony-lancing Dwarfy Paladin
Guest Starring
- Dab, the Brass Dragon
- _______, the flailing monster of the dark pool
- Gork (brother of Mork)